Game Overview
Concept
"Unsaved" is an immersive first-person experience that blends exploration with high-stakes mechanics. Players must navigate complex mazes and perform precise platforming maneuvers while collecting photographs to piece together the narrative.
Core Mechanics
- First-person platforming and traversal
- Photo collection system for lore progression
- Maze escape sequences
- Strategic turn-based combat encounters
Gameplay Gallery
In-game screenshots showcasing environment design, combat UI, and level layout.
Concept & Iteration
Game development is an iterative process. "Unsaved" began as a 2D top-down RPG before evolving into a first-person 3D experience to better capture the atmospheric horror elements.
Prototype Phase
Original 2D pixel-art concept for the player's hub. I transitioned this environment to 3D to utilize dynamic lighting for tension.
Character Design A
Early exploration of the "stitched" aesthetic. Focusing on distressed features to mirror the narrative's psychological themes.
Character Design B
Concept art for NPC interactions. Experimenting with asymmetry and bandages to imply a history of combat or trauma within the game world.
Atmosphere Study
Defining the visual identity. These loose sketches helped establish the claustrophobic and chaotic tone before modeling began.
Visual Identity & Marketing
Iterative design for the game's promotional posters, experimenting with typography, layout, and the "Naughty Corner Games" branding.
Concept 1
Initial handwritten logo placement.
Concept 2
Refined typography and "NCG" header.
Concept 3
Finalized layout with stylized font.
Development Details
Technical Implementation
Developed with a focus on atmospheric tension and mechanic variety. The turn-based combat system provides a distinct shift in pacing from the real-time platforming, challenging players to switch between reflex-based movement and tactical decision-making.